Background

[Ships Of The Line] Prometheus Class

All    Features    Universe    Categories    Fleet Alert    Comms   

Article arrow_drop_down

Starfleet may be all about exploration at it’s core, but peace isn’t it’s only mission. As the first line of defence for the Federation, the fleet has engaged in as much war time as it has on missions of peace from bitter wars with the Klingons and Romulans, to invasions from the Borg and Dominion. While some ships are designed to be travelling research labs and others comfortable homes for long term exploration missions, some are built to fight.

The 24th century was a mixed bag when it came to keeping the Federation safe. Peace with the Klingons was achieved, and the Romulans were quiet. But that didn’t stop the Federation having to defend itself and it’s members. Conflicts with the Cardassians and Tzenkethi were still felt when the Borg and Dominion threats were heating up. The more complex the enemy, the more complex the solution had to be. While the Defiant Class was the design that became a popular defensive escort, it wasn’t the only design path Starfleet took.

Built with battle in mind, the Prometheus Class was one of several ideas commissioned to help defend the federation against ever increasing threats. The mid to late 24th century saw several similar innovations, such as the carrier style of the Akira Class to the highly armed and nim,ble Steamrunners. For the Prometheus, a whole new direction was taken that remains highly unique in Starfleet design philosophy.

A forbearer of integrated automation that would become common thanks to Borg inspired technology towards the end of the 24th century, the state of the art technology allowed the ship to operate under near full automation. This not only allowed it to operate under a smaller crew, but to help expand upon the remotely controlled operation of three starships in one design; a feature that would later be expanded on through the wholly automated Texas Class.

Unique to the Prometheus Class was it’s Multi Vector Assault Mode. Advancing from what seems like a simple saucer separation in models like the Galaxy Class, where the primary could separate from the engineering section and reintegrate later on, the MVA operation of the Prometheus took things a step further.

Prometheus was designed to separate into three individual parts when required. Saucer separation, as normal for the time, was included while the secondary hull would split into two high-speed tactical vessels controlled by the bridge on the primary hull. At a time when Federation forces were facing unique challenges during the Dominoin War, the innovation in design required more tactical awareness than most in operation at the time. Designing the ship to splice apart with a central command point gave significant tactical advantage in the heat of battle, turning any fight into a three against one scenario.

As a core element to it’s development, the design wasp kept highly top secret in it’s planning and implementation stages. Prototype and forbearer USS Prometheus was kept so tightly under wraps that only four officers were fully trained in it’s operations with the shop only operating under a skeleton crew in it’s test flights. Despite all the secrecy, Romulan intelligence always seemed ahead of the Federation and the ship was swiftly captured before control was regained by the Romulans being unaware that the USS Voyager had transmitted their Emergency Medical Hologram to the ship through an alien array to make contact with Starfleet in the Beta Quadrant.

Propulsion systems were the most fascinating aspect of the development. With both sections of the primary hull having their own fully functional warp cores and engineering labs, as well as a micro-warp array build into the primary hull, space was at a premium as most was dedicated to multipliers of the standards internal components. Weapons and defensive systems also took a large chunk of the available internal volume, with thirteen individual phaser arrays packed into it’s integrated fifteen decks alongside dual torpedo bays.

Maintaining a simplistic and minimalist internal design the Prometheus was designed for it’s function over adaptability. Even after being rolled into production during the Dominion War, only a handful were commissioned due to it’s purpose. Despite having state of the art facilities which included holographic remitters on every deck to allow photonic crew support including an assigned Long Term Medical Hologram, there was more limitation for providing more than the basic facilities for it’s limited crew components resulting in the shp being used as an advanced escort used solely for defensive patrols and in times of conflict.

Designed by Rick Sternbach for Voyager episode Message in a Bottle, Initial concept sketches show the original plan was for the ship to split into five pieces, however this was difficult from a production perspective. Set designer Richard James put together the ships bridge from the remnants of the Excelsior bridge from Flashback. The set would later be repurposed for the USS Equinox. The ship itself wouldn’t be seen again until Voyager’s Endgame as part of Earths defence fleet. Later appearances included a reuse of the model in Enterprise and recreation for Lower Decks first season.

The Prometheus Class is a rare sighting with a handful on reserve at Clydeside shipyards, ready for any CO leading defensive strategies within SFCQ2’s fleet.

About the author

About the author

SFCQ2 Comms

Our quarterly e-magizine, SFCQ2 Comms exclusive to SFC members as part of our free membership! Find out more and Enlist today!

More posts Follow

trending_flat
Tesla Crew Beams Down To Glasgow This Weekend!

It's almost tradition now for Tesla to host away teams to start the year, and this year is no different! After starting their year at Capital Sci Fi in Edinburgh, the crew of the Tesla are beaming down once again to Power Con in Glasgow this weekend! Hosted by Fan Frontiers, Power Con has Power has been one of the core places to meet the crew of the Tesla since it's origins as Acme Comic Con and have become a firm part of the diverse and welcoming fan centric communities hosting everything from Rebel Legions to Ghostbusters! With the guest line up this year including Doctor Who's Peter Davidson, the gaming focused event is set to host Balders Gate stars Amelia Tyler and Tom Downie, as well as Kirsty Rider from the award winning Expedition 33 and more! Fan Frontier's Power […]

trending_flat
[For The Uniform] The Next Gen Era ‘Working’ Uniform; 2360s-2370’s

Complimenting the formal styles worn in the era on starships such as the USS Enterprise-D, Starfleet introduced a 'Type B' working uniform in the mid-late 2360's. With a looser and more relaxed fit, the working uniform was a standardised jumpsuit with darker tones used on facilities such as Deep Space Nine and later selected by many captains as standard dress across the fleet. Type B uniforms were a simplistic design compared to the Type A's worn by the Enterprise crew. A minimalist style, the base was a black jumpsuit typically worn with an open collar. The four-panel design was straight forward and simple, with internal waistband bringing in the fit at the waist while 'action pleats' were styled into the back for more ease of movement. The shoulder panels, mimicking the style of the Type A, would be coded to […]

trending_flat
[Treknology] Warp Me! Inside the Engine Room.

For sixty years now the 'Space... the final frontier...' speech is engrained in the minds of half the planet. Even if they've only seen an SNL parody of Star Trek, they know what it means and where it came from. Within the world of Star Trek, there's no exploring the final frontier without one vital component – another piece of the Trek lexicon that's synonymous with it's universe – warp drive. Invented by Zephram Cochrane following the third world war, warp drive was a revolution of space flight. Scraping the pieces together in a battered rural town in Montana, Cochrane used an abandoned missile silo to launch his test ship, the Phoenix, turning a relic of war into a symbol of hope. Maybe not on purpose. His revolution was built for fame and glory. But the day he launched his […]

trending_flat
[Inside Trek] Behind the Viewscreen: Remembering Louise Fletcher

One of Deep Space Nine's biggest strengths was it's incredibly diverse cast of characters, from Starfleet heroes and freedom fighters, to Cardassian spies and the ever devious Dominion. The series was spoiled for the level of skill and talent involved. Especially when it came to one small recurring part who became one of the most unforgettable villians of the series brought to life by Academy Award–winner Louise Fletcher. Known to most of the world as Nurse Ratched, the tormentor of Jack Nicholson in One Flew Over the Cuckoo’s Nest, Fletcher was only the third woman to win an Academy Award for her cold and heartless performance. Gaining immense respect and stardom for her performance, by the time she arrived in the Star Trek Universe, Fletchers reputation for playing complex and calm authority figures made her a star before she even […]

trending_flat
A Fistful of Familiar Surroundings

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo. President Forward During the Next Generation multiple set pieces were re-used and recycled from the set pieces built for the film franchise. From the obvious re-use of internal corridors, to smaller pieces such as Dr Crushers office being McCoy's, it's hard for a keen eye to ignore how much the productions shared between them. But as The Next Generation became the dominant forcer with ongoing production and full standing sets, eventually the turn tabled and by the final original cast instalment, it was the TNG stages that became the obvious redress solution. The most jarring of the films set re-uses was the office of the president. As Kirk and McCoy were charged with assassination, a political poop show begins and the Federation […]

trending_flat
Who is Jet Reno?

As Academy reopens it's doors, we've been introduced to a whole new cast of cadets ready to take on the responsibility of being Starfleets next generation of explorers. But among the new faces are familiar ones sharing their knowledge and experience with one of their new tutors making the jump from Discovery. If you jumped straight into Academy though, you may be wondering just who is temporal mechanics class lead, and occasional sports coach, Jet Reno...? Making her first appearance in Discovery's second season opener 'Brother', Commander Jett Reno is a Starfleet engineer renowned for her razor-sharp intellect, unflappable calm under pressure, and famously dry wit. A veteran of numerous high-risk assignments, Reno has built a reputation as one of Starfleet’s most resourceful and unconventional problem-solvers.Before Discovery, Reno began her career as a starship engineer, specializing in propulsion systems, power […]

Related

trending_flat
[Ships of the Line] The Galaxy Class

The peak of mid-24th century design, the Galaxy Class was one of the fleet's most iconic capitol ships that inspired a whole new generation of Starfleet. Built for longevity, the Galaxy was conceived as a deep space exploration cruiser that was not only an adaptable megastructure of science and research, but one that was entirely self sustainable whilst giving it's crew all the creature comforts they need for years, or even decades, without having to turn back home. The key to the Galaxy Class' success was in large part down to it's modular design. It's vast internal space, mainly within the ships primary hull, was designed with extreme flexibility in mind to the point that some ships, including the flagship Enterprise, were launched with around a third of it's internal volume vacant for later improvements or mission specific adaption. Deck […]

trending_flat
[Ships of the Line] Send ‘nubes! The Danube Class Runabout

The world of Star Trek is filled with graceful and elegant ships, huge forces of nature packed to the rafters with a bustling crew with every skill imaginable under one roof for any situation. But not all of the fleet's numbers are massive hulks ready for adventure. Sometimes you just need a little runner to get you from one place to another for missions that might last a few weeks more than a few years. Put into action in the late 2360's, the Danube Class Runabout was ideal for short term missions or teams that needed more than a cramped and empty transport shuttle to get the job done. At at least four or five times the size of a standard shuttlecraft, the Danube class was a step up from the range of short-range craft. Designed as a tightly condensed […]

trending_flat
[Ships of the Line] The Pathfinder

Building upon the discoveries and experiences of Voyager's unplanned trip through the Delta Quadrant, the Pathfinder class is the first line of starships designed specifically for the Delta Quadrant. Less a replacement for the Intrepid and more of a specialised offshoot, the Pathfinder was conceived for a return to the Delta Quadrant with a ship and crew prepared for what to expect. [Image Note: Pathfinder Class model by Thomas Marrone. Screencap taken in Star Trek Online with Sovereign Refit Livery.] After being stranded in the Delta Quadrant, the USS Voyager returned to Earth in 2378 with a little intervention from their future selves, Borg transwarp conduits and enough technology from the future that would drive Temporal Investigations to insanity. Between the new technologies brought in by Admiral Janeway to the discoveries and modifications applied to the ship throughout it's isolated […]

trending_flat
[Ships of the Line] The Ambassador Class

A stepping stone between two pivotal design era's, the Ambassador Class was introduced by the 2320's as a replacement for the Excelsior and Constellation lines before being itself replaced with the larger and more adaptable Galaxy Class. Constructed during a time of cautious optimism in the decades following the original Khitomer conference and relative silence from the Romulan Empire. Strong and sturdy in it's nature, the Ambassador line were installed as a key front line heavy cruiser as a deterrent against enemies of the Federation to take advantage of the relative peace of the early 24th century. Traditional in it's layout, the design process was more drawn out than most and included several variations in style and layout before a more solid and simple base was produced for the final model which included a traditional secondary hull linking back to […]

trending_flat
[Ships of the Line] Dauntless Class (2380’s)

In 2374 the crew of Voyager, stranded in the Delta Quadrant were given a life line; an advanced Starship complete with slipstream drive that would reduce the time of their journey back to Earth form decades to months. Appearing alongside an introduction form Starfleet, the Dauntless appeared to be the next step of Starship evolution. Until they realised it was all a lie – an alien ship dressed up as a Federation ship in a revenge plot that would have led the all to their deaths. Despite the truth being revealed, Voyager's crew had extensively studied the Dauntless and would later try and apply some of the research in an abandoned mission. Once they did return home, thanks to the Borg transwarp network, the Dauntless research was handed over to Starfleets R&D division to reverse engineer their findings and create […]

trending_flat
Relay Recap: July 2024

All    Features    Universe    Categories    Fleet Alert    Comms    GORN GIRL recap; july 2025 Picking up on the Season 2 cliff-hanger, Strange New Worlds returned to our screens this month to find Captain Pike and his crew on the edge of war with the Gorn as Season 3 was finally released!Exploring new worlds and new problems, the Enterprise crew are back in action on Paramount Plus and we're keeping ourselves up to date with weekly episode discussion threads on our FB Continuing Mission Group  & Weekly episode reviews from Admin ! Explore... Episode Reviews Spoilers Group ACROSS THE UNIVERSE As we look back on Pike's adventures on the Enterprise in the prequel series, Paramount also gave us a look at whats to come next as Entertainment Weekly and SDCC's Star Trek Universe panel gave us a sneak peek at the reopening of […]

site2025m

Serving the fan community since 1974, SFC is an international not for profit fan organisation bringing together collective of fans collectively enjoying strange new worlds in science fiction media.

Star Trek and all related, derived or inferred ideas are the intellectual property of Paramount and Paramount Global. No infringement is intended in the use of this material. Starfleet Command Quadrant 2 (SFCQ2) does not generate any income or profit from their endeavours as a fan organisation, no part of which is sanctioned by the Paramount Global group or any sub-division of the legitimate copyright holders.

Core Website layout by Ghostpool. Managed and Maintained by Aim to Misbehave on behalf of Starfleet Command  Quadrant 2

© 2401 Starfleet  Command Quadrant 2 (SFCQ2)

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation